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Whiteout Survival - State #2177 Reviews

Group 12

Summary

The state is active and collaborative, with strong teamwork, but faces challenges with controlling leadership and internal conflicts.

Overall Rating

4.7

Toxicity Level

0.4

Reviews

4 reviews

Verified
Rating:

8/17/2025

Fun & active state with great collaboration across alliances

Rating:

8/17/2025

State 2177 is a premier destination for players who want structure, excitement, and a thriving community. Its leadership is decisive, its gameplay exhilarating, and its alliances strong. For anyone seeking a place where activity never slows and every day brings a new challenge, 2177 is the ideal state to call home.

Rating:

8/17/2025

State 2177 has made tremendous progress over the past several months. The majority of players here have shown a strong commitment to teamwork, respect, and growth, which has created an environment that is far more positive and productive than where we began. The state has worked deliberately to remove negativity and to bring in individuals who share a team-first mentality, and those efforts are now beginning to show results. That said, no community is without challenges. While most players have embraced the team dynamic, there remains some individuals who continues to stand apart. Rather than working collaboratively, these individuals has struggled with jealousy and an unwillingness to adapt, which leaves them on the outside looking in. Despite their effort, their approach has not aligned with the collective mindset of the state. 2177’s strength lies in cooperation, humility, and the willingness to grow together. The state thrives when everyone contributes toward the same goals, not when individuals attempt to compete against their own teammates. The foundation that was built is strong, and those who remain committed to the team will continue to enjoy a rewarding and competitive experience here.

Rating:
Toxicity:

8/1/2025

Toxic PlayersToxic AllianceBroken NAPs

So, you are thinking of moving your account to 2177? Oh, what a splendid idea! State 2177 is, by all accounts, a simply marvelous choice. It's truly a good and active state, functioning like a perfectly "well-oiled machine." The only tiny hiccup, you see, is that there are just far, far too many people attempting to join. And the absence of KOR? Well, that's just a minor detail! Because, honestly, who on earth needs KOR when we are so blessed with TUNWNO? This masterful individual ensures that everyone dances precisely to the tune he plays. And naturally, anyone who didn't quite fit the harmonious melody has already, shall we say, "moved on." Just a few examples: ICE (the original one) has departed (some, conveniently, joined "approved alliances"), TTN has made their exit, KOR (it was actually a nice one) has left, FCA has left, tMS has left, and FWA has simply quit. Oh, and let's not forget Que who offended' ladyk and were forced to merge to ensure their survival. What a testament to the state's natural selection! And a recent debacle with the new alliance (420) who dared to merge with FrZ. This was a grave transgression against TUNWNO’s grand design. He swiftly ensured that they joined an “approved alliance”, then, with a flourish, disbanded FrZ for their insubordination. Simply brilliant crisis management! And you, dear potential recruit, can look forward to the exhilarating opportunity of joining TUNWNO and his loyal minions in their noble endeavors of attacking smaller alliances (GdQ, tMs, FrZ, WOO, etc.). Imagine the sheer delight of watching them rebuild their HQ and banners, time and time again! Pure entertainment, I assure you. But should that not be quite entertaining enough for your sophisticated tastes, there's always the thrilling possibility of burning your own state’s cities during SVS! Yes, you read that correctly. Cities within 2177 are indeed burned during SVS, even during the castle battle, making things incredibly "spicy and amusing." Who needs friendly fire when you can have self-inflicted chaos? The only other minor concern (apart from the crushing demand to join) is that the world chat tends to be, well, "quite boring." You can safely play dice and exchange gift codes (which are, undeniably, very helpful). However, do be advised: any complaints are typically met with robust personal attacks, harassment, character assassination, gaslighting, and the truly delightful suggestion that you can end yourself by jumping in front of a train (a particularly charming touch, attributed to Obi-Wan Kenobi himself). If you are lucky, you might be able to see a sample of this in comments below. With all these enticing prospects, I sincerely hope to see you soon in 2177! It truly sounds like an experience not to be missed.