Whiteout Survival State ReviewAdd Review

Whiteout Survival - State #2690 Reviews

Group 15

Summary

The state shows strong teamwork and organization among active alliances, but struggles with toxic behavior and fewer active players.

Overall Rating

3.2

Toxicity Level

2.0

Reviews

5 reviews

Verified
Rating:

8/18/2025

The state isn’t perfect, and we do face challenges due to having fewer active players than some other states. That can make it harder to succeed in events like SvS. However, the state has a clear structure, and alliances coordinate well for those who participate actively. With more players joining in, following the rules, and contributing to events according to the guides provided, the state has the potential to become much stronger. Active teamwork and strategy are valued, and anyone willing to contribute will find support and opportunities to make a real difference.

Verified
Rating:

8/18/2025

Even with a smaller number of active players, the state runs smoothly thanks to coordinated alliances. Everyone who participates can enjoy the game and contribute meaningfully.

Verified
Rating:

8/18/2025

This state is well organized and focused on teamwork. Joining an active alliance within the NAP or their academies helps players protect resources, participate in events, and contribute effectively to the state. Even if there are fewer active players compared to some other states, the coordinated effort of the main alliances makes a big difference. Small alliances outside the NAP may have limited impact, but active and engaged players are always welcome and supported. If you participate, collaborate, and contribute, you will find that teamwork and strategy are valued, and your efforts make a real difference.

Verified
Rating:
Toxicity:

8/18/2025

Toxic PlayersToxic AllianceBroken NAPsState Politics

Horrible state. The players of Nap 3 are burned when they try to play without prior explanation, as no one knows what is happening between them during private conversations. They have reduced the state to ashes. They refuse to collaborate. They expect everyone to join them or burn. They allow players to attack the gatherings and cities of small alliances without reason. They attack other alliances during the SvS preparation week and during the SFC, and when the president or their R5 are informed, nothing happens. They send laughing emojis or make excuses. Yet, they will punish anyone for the slightest imagined harm caused to their players, even if they are the source of the problem and the small players have had enough. They waste RSS and then accuse the alliances they burned of not participating enough. If a player leaves their NAP because they are tired of toxic behaviors and openly expresses it, they will hunt them down and burn them, as well as any innocent and unaware alliance they join. They can't win a preparation week because they don't know how to work together, and they can't win the SvS because they think they can do it alone. The number of losses should show that your supposed leadership qualities might be catastrophic, but they continue to crush the state thinking it will work harder.

Verified
Rating:
Toxicity:

8/18/2025

Toxic PlayersToxic AllianceBroken NAPs

Lost state, toxic players burning alliances outside of NAP for pleasure. Saying that non-NAP alliances contribute nothing and abusing players until they leave the game. They break their own rules by attacking players during the castle. NAPs fighting among themselves and looking ridiculous by breaking their own rules. It’s a continuous mess where most big players and NAPs do nothing but bully the rest of the players.